Fall Landing

2 – Phase coup – hip rotation around the vertical axis – Moving forward trunk rotation – shoulder flexion and rotation – Extension of the elbow and pronation of the forearm – Wrist flexion 3 – Fall Landing: – Support almost simultaneous with the help of joint damping ankle, then knee, ending on the hip. Other biomechanical aspects: – Directorate of entry angle of 45 – Final passage of full throttle – good whipping arms and above the shoulder line – Maximum aperture of attack shoulder – elbow flexed and above the shoulder line – Strike from the shoulder line and center line of the body types of auction: _ For the direction of the ball: _ On the diagonal line auctioneer's position: with a twist of the body without turning the body feints _ Shots: heading to a scrimmage with rotation, etc. Attempt _ potentially hook and other technical resources players not to take fixed patterns in the auction. Within the knowledge of all forms of attack to specialize our players. Players with many resources: 4 and 2. Due to the tactical needs we have to look for strong players and great command of choice defender whipped auctioneer. Exercises: Exercise I rr-analytical of the race, beaten, etc. -Exercises in the race overall, beaten, etc.

Kicking ball, subject to a certain height. "Guidelines on the network of tennis balls. "I hit the wall (game). -Autocolocacion, a step, beaten and hit. Auction-directed. Classification and technical considerations – Strike Tactical a) ATTACK POINT: – Must pass over the network – with power – Search the hands of the blockade – Bypass blocking – can NEVER be on the network b) Attacks or PASS CONTROL: – Must pass high over the net – With bad ball up, adaptation of the attacker.